I play a lot of MMOs. Because of this, I bought an extra Raptor hard drive about a year and a half ago from a buddy at work and kept it loaded with roughly 10 games. This second hard drive had EQ, EQ2, Vanguard, Warhammer, Aion, Age of Conan, Darkfall, LOTRO and a few other titles ready to be played on demand. My theory was to keep the games on a different drive from the one that has my operating system on it to perhaps get a little bit better game performance. I also kept my screen shot library on this drive, which I used to update my blog every couple of days.
Early last week, my main gaming rig wouldn’t boot up properly. I was able to trace the problem down to the hard drive in question and once I disconnected it; everything worked fine. My buddy tested the drive and sure enough it was dead. Unfortunately, that means a good bit of the screen shots I wanted to use for this update are gone as well. Fortunately, I still have most of my CDs / DVDs and I also have an external drive with most of those games installed. In the end, it was just a bump in the road but an aggravating one. At least it wasn’t a dead CPU, RAM or Motherboard. For a while, I was starting to price out building a new computer.
It’s been just over 10 days now since my last update and I’ve been busy playing EQ2, Warhammer and Aion. Most of my time has been spent in EQ2 as our guild on Antonia Bayle has managed to defeat a whole bunch of T7 content on a three day a week raid schedule with basically three groups each time. We don’t seem to have enough players to fill out a full raid force but we haven’t had any trouble clearing Labs, Lyceum, Ascent x2 and a number of contested Kingdom of Sky mobs such as Hurricanus. My favorite kills so far were HarlaDar and Venekor (shown above.) The loot hasn’t been that great but my guild has a great group of people to raid with and the old content is pretty enjoyable just for the experience.
The only mob we haven’t been able to take down yet is the Mutagenic Outcast, shown above. This guy is a contested T7 mob. He’s got a few waves of adds and we just didn’t have the dps to take him down with our partial raid. I think we got him down to around 20% one time but when people start dying he heals up like crazy so it becomes a losing proposition in a hurry. I’m sure we will pay him another visit soon and emerge victorious – hopefully with a full raid.
Shifting gears a bit, I spent Friday after raids playing my level 80 Fury on the Nagafen server. This is the character I raided with when I was healing for Onyx in the Exile faction. These days he is enjoying retirement in Qeynos with his mythical weapon, a good number of masters and lots of fabled gear from Veeshan’s Peak. He’s almost like a time capsule as he hasn’t even stepped foot in the TSO expansion which was released a long time ago.
A buddy of mine told me that SOE made obtaining T8 pvp armor much easier with a recent patch. On the pvp servers, you can now get a full set of gear that rivals T3/T4 shard gear and mid level TSO raid gear in about a week by simply going out and fighting other players. You basically get a repeatable quest to kill 6 enemy players from a guy in Kylong Plains. You can repeat the quest every 10 minutes and you get 5 tokens as a reward. There are tons of people from each faction zerging each other for these updates. If you compare the risk vs. reward and the time commitment required to get this amazing gear under this method vs. raiding or grinding instances, it’s easy to see why so many people are upset about it. The time people spent over the last year running zones for shards and raiding was largely wasted. I’m not sure how much sense it makes to load up the pvp servers with easily obtainable gear. They are going to have an advantage in pve content vs. the players on pve servers as well. I had a fun night killing Freeport players but it just felt cheap.
Another issue I have with EQ2 pvp is game performance. The game just doesn’t run well when you have a ton of players on the screen at once. Furthermore, the pvp system in EQ2 just feels “tacked on.” It feels a bit forced like the developers just dumped it on top of a pve game and there doesn’t seem to be any real point in it. There are no objectives to hold, no keeps to siege, no real reason to go out and fight the other faction unless you want to fight over contested raid mobs or gear up your character in a cheap zerg-fest. Those feelings got me thinking about how much I enjoy pvp but just don’t see the point of it in EQ2 anymore. I decided to spend some time in Warhammer and Aion. Both of these games, have pvp built in to their original design and it shows. I’ve played about 10 hours or so of T1 and T2 content over the last week in Warhammer with my level 14 Rune Priest. I’m on a very populated server – relatively speaking but it still feels empty. Scenarios are a fun way to kill some time but the lack of player concentration in the open world just kills any momentum the game starts to build
Aion, on the other hand, has that player concentration which is so critical for an enjoyable experience in an MMO centered around pvp. It will be interesting to see if the game can retain their players as the experience curve is rather steep and it’s a bit of a grind fest. My cleric in Aion hit 16 last night but it feels like I should be 40 by now due to the amount of time it takes to level. The leveling feels as slow as original EQ1 and I hear it only gets worse. Travel times also feel like Vanguard to me at times – before the rifts. I was doing a quest last night and it was very difficult. I fought this mob 4 times and each fight lasted 5-8 minutes in a one on one slug fest. I would either end up running away or he would kill me and I would have to run back to the quest guy each time to get another potion to use on the mob and then run back again which I swear took about 30 minutes of travel each round. It was nuts. I finally got the mob down and the quest complete but the experience just left me shaking my head a bit. Why couldn’t I use my wings in this zone? Was I having fun? The jury is still out. It’s hard to adjust to a game with an old school difficulty factor when we have all been spoiled by the instant gratification of WOW and EQ2.






















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