Fan Faire 2010 has now officially come to an end. There are a number of sites that have been covering the event this year such as EQ2 Wire, so my plan is just to recap some of the conversations that I had with various developers and point out some things that I found interesting. I apologize for the wall of text and any typos that follow as I don’t have much time to proof this post before it’s time to get some sleep for the night. I’ll clean up the post and get a good number of pictures on the site once I get back in town on Tuesday.
Overall
In my opinion, this year was a bit subdued vs. prior years. The main game hall seemed to be toned down and most of the focus was on new releases including DC Universe Online, The Agency and the Clone Wars. I didn’t see any official game stations running EQ, EQ2 or Vanguard. Sure there were tournaments and game room machines in the back of the main hall but it just seemed to be a bit light on the bling factor this year – at least as far as the AAA MMO titles were concerned. I think attendance might have been down a bit this year too. On the subject of new games, I will say that DCUO looks amazing. I think that game has a great future. I also really enjoyed talking with the SOE guys this year from Smedley on down. You can tell they are passionate about making games and they enjoy getting feedback from their customers. It’s a really unique dialogue that goes on between developer and gamer at these events and it’s one that doesn’t happen in many other forms of entertainment. WIth that said, the following is a recap of my thoughts on the weekend.
EQ
The new EQ Live server will be a time locked progression server. The developer I talked to about this said that they know players want it out earlier but the team is focused on releasing the new expansion – House of Thule in October. They don’t want to take the focus away from the expansion and the new content that follows so the current thought is to wait a few months after the expansion releases before the new server is released. The current projection for the launch of the new EQ progression server is the second week of January.
The new EQ expansion will include another 5 levels as well as player housing. My understanding is the player housing will be connected to the guild lobby but it will be a separate zone with stand alone houses.
The EQ population is relatively stable and depending on which numbers you look at the game still has about as many subscribers as EQ2. The games go back and forth as far as which has the larger population. Speaking of population, the devs have considered a free to play approach (something like all servers are free to play up to level 50) but nothing like that will be coming soon. They aren’t really in favor of going the route of EQ2 Extended where the F2P model is on separate servers. They are also very aware of the overall EQ Live community feelings about paying for power vs. earning what you have and will tread lightly on this front. One last thought, one developer I talked to referenced Nike’s “Beat Adidas” campaign in regard to the EQ Live vs. EQ2 mix. In other words, when Nike came out their sole goal was to one up their rival. It sounds like internally, the EQ guys are still mixing it up and trying to compete with the newer and sexier EQ2. I really liked hearing that – a little rivalry can be good for everyone.
Vanguard
When SOE said Vanguard wasn’t on the official list of Fan Faire games – they weren’t kidding. I couldn’t find a single developer in Las Vegas this year for Vanguard. They didn’t make the bus trip. They also had a kiosk running the game last year but this year? Nope. There was a live quest on the schedule but I took my wife out to lunch instead. There was still a Vanguard banner hanging in the main hall but that was about it.
I did learn a few things about the game – even though the developers were absent. First, there are no plans to shutter the game. I spoke to John Smedley, President of SOE, directly about the game. Let me say that he was open and honest and we had a great dialogue. He was a pleasure to talk to and regardless of what people say about the guy he is a gamer at heart and cares about the games we all play – including Vanguard. I asked him if the game was in maintenance mode and he said it’s a step above maintenance mode. The truth is that the remaining developers are shared with other games (EQ2, EQ Next etc…) and they allocate time for them to work on Vanguard as the schedule permits. I basically understood it to mean that Vanguard doesn’t have any more full time developers. That was a bit of a disappointment but Smed stated that he thinks the game will stick around for a few more years. He’s also open to ideas on how to make the game more popular.
He acknowledged the chicken and egg problem with spending money on the game and I thanked him for all the effort and money they put in the game since they acquired it from Sigil. It’s truly come a long way. We also talked about doing some kind of free to play server for Vanguard but he wasn’t sure how the “core gamer” that’s left in Vanguard would respond to such a thing. Russell Shanks, EVP / COO of SOE was sitting next to him when we spoke and they both were interested in giving Vanguard a spark of life.
Another developer told me they might end up moving the Vanguard servers to the East coast. Not sure really what the point of that would be but it would be closer to me so that can’t be all bad. This same developer said VG was considering the F2P model but the recent staff reductions hit VG pretty hard and he didn’t feel like the resources were still there to invest that much time in the game. That was also a bummer. I was pitching an idea of a free to play Vanguard server to let people who bought the game come back and see how much progress had been made since release and maybe they would transfer over to the Telon server or subscribe to keep the game alive. At this point, why not do it? What’s the alternative?
EQ2 Extended
As you all know, EQ2 is coming out with a F2P service called EQ2 Extended. It’s currently in Alpha and beta begins on August 17th. The Senior Producer of EQ2, Dave Georgeson, talked about the philosophy behind this “experiment” and spent a lot of time listening to players and getting their feedback. It’s clear that he is trying to breathe new life into EQ2 and I think that’s a good thing.
EQ2 Extended is basically an attempt to get more users into the EQ2 universe and really to raise brand awareness for Everquest in general. It’s not designed to replace EQ2 Live. According to Dave, EQ2 is their most important product in their stable of games. EQ2 Extended is going to run on separate servers and will release with only one PVE server. They would like to add a PVP server under the service but it won’t come out right out of the gate. Characters transfers off EQ2 Extended won’t be allowed because of “duplication exploits” and “EQ2 Live players don’t want to play with characters who bought their way to power.” Seemed reasonable to me.
Many people lamented losing the 14 day free trial and were concerned that this would dry up the number of players coming into EQ2 Live. The devs stated that very few players convert to a paid subscription after going through the free trial so their take on it was that it wasn’t very effective at getting new players anyway. They are hoping EQ2 Extended will be more productive and cited all the good press they have gotten recently – even being in the Wall Street Journal.
The devs are prepared to offer special incentives on the EQ2 Live servers should the population start dropping such as mounts, armor sets etc… with multiple month subscriptions and they want both services to succeed. You will be able to copy your character from the Live servers to EQ2 Extended for a $35 fee. Players from both PVE and PVP servers will be able to copy characters over into the new servers.
Dave also confirmed that no new items with stats will be coming to the marketplace on EQ2 live. That was good to hear. He said the EQ2 population has been stable since the release of the SF expansion and any perceived drop in population is more a result of people transferring over to AB and Nagafen (the higher population servers.) If EQ2 Extended takes off, there will be more money for advertising an investing back in both models of the game.
EQ2
GU57 is coming soon and is all about bringing new players to the game. It features new spell effects, greater performance out of Shader 3.0 and much improved ability to render Flora without framerate hits. They eventually will be using the EQ2 Extended streaming launcher for both versions of the game and from what I hear that thing is very slick. GU58 is due in October and will feature the Guk Spire Dungeon, new items on SF bosses and a redo of Greater Faydark.
The new EQ2 expansion was announced and as expected we are going back to Velious. The official title of the new expansion is EQ2: Destiny of Velious. I think it’s interesting the expansion, due out in February, is referred to as “part 1″ of the Velious story. Will the rest of it be in future game updates or in the 2011 expansion? No decisions have been made as far as I know on that subject. The expansion will not have a level cap but there will be more AA available. The biggest news was that we will get flying mounts in all zones. The first flying mount will be questable. I bet one day we will be able to buy them with station cash – just saying
Server merge discussions are ongoing. The new expansion zones are level 86+.
EQ Next
A new Everquest game is coming and right now it’s PC only. It’s going to have the name “Everquest” in the title although right now it’s referred to as “Everquest Next.” We had two surprise panels that were not on the official schedule about this game. A few notes follow. First, there is a very senior team on this game right now – including the director Clint Worley. The game is going to use a modified version of the Free Realms Engine but the concept art and in game screenshots that they showed us didn’t look very Free Realms like to me. They are going to have PVP in this game from the beginning or as Smed said “pvp done right.”
Who else is on this team? I was told by another developer that some of the Vanguard guys have been moved to this project. I didn’t get specifics but he also said that Sillius continues to spend a good bit of time on EQ2. He’s probably working on the new expansion. There was a lot of talk about immersion and with the Free Realms engine there will be no zoning in overland zones. It will be like WOW where you can basically walk anywhere above ground without zoning. There will be instanced dungeons and solo, group and raid content.
Things will look familiar if you are a veteran of Norrath. They mentioned that they are considering “corpse run servers” or “hard core servers” to appeal to the old school core gamer. That comment got a loud round of applause. There will be fewer classes than EQ2 and classes will have more defined roles – think Enchanters and Bards from EQ Live. The team has a lot of old school EQ developers on it and they are leaning on that experience a bit more than EQ2 when it comes to vision and direction for the new game.
The new game is very colorful and vibrant. Characters have big shoulder pads – almost WOW style. The engine is very scaleable so it will run on most laptops and yet still look amazing on high end gaming rigs. The game world is up and running now internally – they can move around the world etc… It’s still going to be a while before it comes out though – probably at least a year maybe two or more.
EQ2 PVP / Battlegrounds
They are focusing on improving class balance, increasing the efficiency of the matchmaking service, dealing with AFK issues, and making daily quests funnel players into specific battlegrounds – perhaps generating greater rewards such as AA or tokens etc… They want to reward players proportionately vs. time spent so longer matches / instances should yield greater rewards in the future.
They are also considering allowing character transfers to and from the PVP servers in the near future. They are thinking about 1 vs. 1 PVP matches and ranking ladders. They also addressed giving mentored players on PVP servers the ability to fight back if attacked – this may happen one day but no guarantees. There was talk of a “Battlegrounds Hub” where players who go from their home server to the battleground server could remain on that server to form groups with people etc… This would cut down on the performance hit that battlegrounds are having on the Live game as people zone back and forth between servers. Finally, they talked about how well the new hardware has gone on the Nagafen server. That’s it for me tonight – need some sleep.